Work on Castle Quest continues and recently I managed to get some graphics in to the game for the monsters. The monsters here are ghosts and although I’m not deliriously happy about them they help to bring the “story” to life.
What I want to achieve here is a sense of haunted corridors, creepy dungeons. Essentially a place where a largely powerless wizard is forced to creep around a maze collecting his magic stars as he goes. Ghosts fit this scenario perfectly.

Hoping to be nearing completion in the next week and looking forward to getting some design work done on a new game. Castle Quest is a fun challenge, fun (I think) to play and an important learning curve.

Note: in the screen shot on the right you can see my first implementation of teleporters !


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