Space Monster Games wins Wii U Developer status

It’s about time I used my blog to champion the exciting developments I experience in what has to be my most incredible year as an HTML5 game developer. So it is with great pride that I announce my acceptance in to the Wii U developer community.

Ever since I learned that Nintendo were keen to embrace the HTML5 game development community I’ve been excited for the potential of creating games for the console.

It’s the touch screen controller that I am naturally targetting with its 854×480 screen resolution.
A quick bit of maths tells me that my game Rebel Rescue (the Star Wars inspired side-scrolling shoot ’em up set on the planet Hoth) should be a good fit.

That game runs at 480×270 in landscape on mobile devices. The game should scale reasonably well with some tweaks to assets.

wii-u-gamepad-controller

After receiving an email from Nintendo of America with the rather exciting line:

“Congratulations! We are pleased to advise you that we are authorizing Space Monster Games Ltd for Wii U software development.”

…I signed up for a WarioWorld account.
This is Nintendo’s developer community. From there I hope to gleen just how to hook in to the console’s controls and special features via our good friend JavaScript.

Nintendo clearly has its sights on the indie community and is no doubt hoping to create an eco-system in which games powered by HTML5 and related technologies can be enjoyed by everyone.
Right now I have no idea how such an endeavour could be monetised, if at all. But I am thrilled to be in a position to explore it.

4 Comments

    thulfram

    I’m fascinated by this program and I hope you’ll keep us informed of how easy it is to figure out what you need to know to port your game over. In theory, if your game is HTML5, you should be able to just submit it, but I imagine there are things you need to add to meet the requirements of the Nintendo GamePad.

    Let us know how your progress progresses. :-)

    Alphonso Ramsey

    Well, if Yoyogames doesn’t make a custom export for the wii-u (non-html5), then yeah, it would probably be possible by creating a javascript plugin. I think the development kit will end up being the hardest thing to get for indies. Still, would be really cool to get a game on a Nintendo Console.

    spacehunter2112

    Congratulations Mark!

    Well deserved!

      Mark

      Thanks!
      Now for the hard part :)

Leave a reply

%d bloggers like this: