It’s about time I used my blog to champion the exciting developments I experience in what has to be my most incredible year as an HTML5 game developer. So it is with great pride that I announce my acceptance in to the Wii U developer community.
Ever since I learned that Nintendo were keen to embrace the HTML5 game development community I’ve been excited for the potential of creating games for the console.
It’s the touch screen controller that I am naturally targetting with its 854×480 screen resolution.
A quick bit of maths tells me that my game Rebel Rescue (the Star Wars inspired side-scrolling shoot ’em up set on the planet Hoth) should be a good fit.
That game runs at 480×270 in landscape on mobile devices. The game should scale reasonably well with some tweaks to assets.
After receiving an email from Nintendo of America with the rather exciting line:
“Congratulations! We are pleased to advise you that we are authorizing Space Monster Games Ltd for Wii U software development.”
…I signed up for a WarioWorld account.
Nintendo clearly has its sights on the indie community and is no doubt hoping to create an eco-system in which games powered by HTML5 and related technologies can be enjoyed by everyone.
Right now I have no idea how such an endeavour could be monetised, if at all. But I am thrilled to be in a position to explore it.