Posted on | February 25, 2014 | No Comments
It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil are generally the neutrals favourites and have, in years gone by, come to epitomise a free flowing style of football that is both easy on the eye and extremely effective at opening up the opposition’s defence.
I’ve thought about making a football game before but have never really settled on a design that suits the nature of the touchscreens that I target.
Lately I’ve been thinking about a game in which the player controls an attacking player with the sole goal of dodging oncoming defenders.
For as long as he has his finger on the screen the player is controlling the movement of the player. It’s all about timing. When an approaching defender looks as though he is about to slide in the player must lift his finger off the screen. This triggers a jump from his on-screen attacker.
If the jump is well timed the play continues until the attacker reaches the edge of the box.
Now it’s about position. As the player steps on to the edge of the 18 yard box the game automatically shoots. But it’s not over yet, the player just has the keeper to beat. To maintain the momentum I don’t want to completely stop the action for the player to place his shot. Instead I’m going to give him as long as he has earned!
For each well timed jump to avoid the defenders the player earns valuable time. Also, to distract the player in to changing direction during his run toward goal I will drop bonuses on to the pitch. The more the player collects the longer he has to aim his shot at the goal.
After each attack it’s the turn of the opposition to attack. But I’m not interested in displaying that. For that I’ll roll a dice and present whether or not they scored to the player. I want to get right back in to the attacking phase so that the player is primarily concerned with scoring goals.
I think I could probably take this design forward in to an initial concept with some crude graphics.