in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Playing with a Star Wars arcade game idea, again

I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad.
The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least […]

Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]

Taking on the app stores – step 1: Google

I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in Google et al. My goal is to have phrases such as “free arcade games” on the first page of results and ideally “above […]

Road Rage – New HTML5 arcade game

Road Rage is finally complete.
I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action.
I’m not really in to doing post-mortems on my games but for this one I’d say it’s come out pretty close to how I envisaged it. I […]

Road Rage development update

In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]

A selection of screens from my new HTML5 arcade game – Road Rage

I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged vehicles when struck with a missile or gun fire were just too tempting to resist.
I spawn them in the game with random trajectory, […]

Balancing the action and using a classic for inspiration

Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite useful in the stressful run up to Christmas.
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]

Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]

HTML5 arcade driving and shooting game – short demo video

I installed the Camtasia Studio over the weekend and captured a few short videos of my development projects.
I couldn’t resist sharing the video for Road Rage as it captures everything I ever wanted in a game: colour, chaos, rich audio and a ton of explosions. Yup, I have an explosion fetish! The more the better. The […]

Road Rage – HTML5 arcade, driving, explosion-fest shooting game – screenshots

Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is all about.
Here is the single sentence that I have guiding me through the game’s design:
So you stole the military’s top secret armoured stealth […]

keep looking »
  • Categories

  • Recent Posts

  • Recent Comments