I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad.
The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least […]
Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]
I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in Google et al. My goal is to have phrases such as “free arcade games” on the first page of results and ideally “above […]
Road Rage is finally complete.
I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action.
I’m not really in to doing post-mortems on my games but for this one I’d say it’s come out pretty close to how I envisaged it. I […]
In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]
I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged vehicles when struck with a missile or gun fire were just too tempting to resist.
I spawn them in the game with random trajectory, […]
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]
I think that it probably goes without saying that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]
I installed the Camtasia Studio over the weekend and captured a few short videos of my development projects.
I couldn’t resist sharing the video for Road Rage as it captures everything I ever wanted in a game: colour, chaos, rich audio and a ton of explosions. Yup, I have an explosion fetish! The more the better. The […]
Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is all about.
Here is the single sentence that I have guiding me through the game’s design:
So you stole the military’s top secret armoured stealth […]