in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

HTML5 game framework, web audio and a new (old) game

I’ve spent a good amount of time lately working on my HTML5 game framework. It’s starting to pay dividends.
I think the thing I am most thrilled about is the support for Web Audio. Thanks to a bunch of great sites and their articles getting up to speed with producing sounds for the games has been […]

An HTML5 wishlist for the year ahead – Part 1 – Audio

Many things about developing browser games with Canvas and JavaScript are a real pleasure. Now that I have my game “engine” and framework in place it’s pretty much a case of getting the design right and enjoying the pipeline of art creation.
But some things still niggle me. Not least the poor support for Audio.
If I […]

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