It always happens. I test a game to death and call it done then the first time I go back to it I find stuff that really should have been fixed.
So I’ve made a couple of changes.
Pause mode now really does pause ALL the action
Improved spritesheet for bonus / bombs to try and remove pixel […]
Having played Danger Ranger to death the last few days I’ve made a couple of changes.
Reduced the air subtraction to give players a fighting chance from the 3rd wave
Reduced the bounding box for aliens, again to give the player a fighting chance from the 3rd wave