In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]
A considerable amount of work has gone in to Jumpin’ Jasper this last few days. I’m thrilled by the results of some intense pixelling. As always it’s the colour choices that end up defining the game and I think I got this one just right. Time will tell of course but I’m pretty sure this […]
Development on my platform game project is coming along nicely now. It’s always nice to break the back of the game’s “engine” and then settle down to tweaks and minor mods. For the most part just now I’m playing with numbers to get the best “feel” for the game.
For example – initially I had the […]
Spent a little time on a side project this last few days. It’s a pretty simple platform game that involves guiding a hedgehog / porcupine type animal around the screen collecting valuable items and avoiding the bad guys.
When I first came up with the control system I had intended for the game to not involve […]
Pretty much finished the first draft of the story script. Each character is fairly well defined and I think the plot is pretty well established. Good guys chasing bad guys through minefields, asteroid belts and such against a backdrop of the threat of Earth invasion. Standard stuff but great to write for.
The mechanics and structure […]
A quick update on the progress of my HTML5 game framework.
The big news really is the introduction of a fully featured high score table that supports import / export of data. It’s a neat addition to the framework and a must for my classic style arcade games :)
High score table support courtesy of IndexedDB
Improved full […]