in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Road Rage development update

In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]

Balancing the action and using a classic for inspiration

Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite useful in the stressful run up to Christmas.
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]

Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]

Tweaking games for a better challenge

I’ve been playing around with a few of my older games lately. Galactians 2 in particular has spent a good amount of time on the ramps.

Swoop, dodge, blast, bounce and splat
When I wrote it a year or so ago I was keen to just upgrade the graphics from the previous incarnation, Galactians, and boost the […]

The concept of Greed in game design

A concept that always intrigues me in game design is the concept of Greed. That powerful force that is strong enough to pull you away from your chosen path in the game to try and achieve something. You’re effectively taking a chance. You don’t need to pursue this extra “thing” to complete the game or […]

Jumpin’ Jasper – a new HTML5 platform game in development

I’ve been working hard on my new HTML5 platform game recently and have had a huge amount of fun creating sprites and some interesting monster AI. It was always my intention to use the game as a vehicle for another new character and I’m pleased to present to you my lovable baby squirrel Jasper :)

I […]

Sprite creation for mobile web games – some thoughts on colour and composition

Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we simply adapted any work for presentation on the small screen. But occasionally we were given some free reign to create new art. To […]

HTML5 platform game – progress update

Development on my platform game project is coming along nicely now. It’s always nice to break the back of the game’s “engine” and then settle down to tweaks and minor mods. For the most part just now I’m playing with numbers to get the best “feel” for the game.

For example – initially I had the […]

Some research in to smaller HTML5 arcade game projects

My larger Kyle Comet project is moving along nicely and today I’m enjoying spending a little time researching a couple of smaller side projects.
I have a real love for quirky Japanese arcade games that involve super simple challenges and pretty much demand that you drop another coin in to have just “one more go”.
I’ve taken […]

Kyle Comet – dev update

Pretty much finished the first draft of the story script. Each character is fairly well defined and I think the plot is pretty well established. Good guys chasing bad guys through minefields, asteroid belts and such against a backdrop of the threat of Earth invasion. Standard stuff but great to write for.
The mechanics and structure […]

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