in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Some (more) thoughts on a football game

It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil are generally the neutrals favourites and have, in years gone by, come to epitomise a free flowing style of football that is both […]

Adding dynamic tweet functionality to HTML5 games

My current focus is with the PlayStar Arcade. I’m keen to push it as a platform for playing my HTML5 games. A lot of work has been carried out “under the bonnet” as we say in the UK and now I’m in to the slightly more entertaining areas of adding bells and whistles.
Something I was […]

The importance of quickly proving a game concept with JavaScript

I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it doesn’t concern me. What’s most important to me is that I understand my code and more importantly perhaps; it works.
The benefits of knowing […]

Balancing the action and using a classic for inspiration

Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite useful in the stressful run up to Christmas.
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]

Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]

Tweaking games for a better challenge

I’ve been playing around with a few of my older games lately. Galactians 2 in particular has spent a good amount of time on the ramps.

Swoop, dodge, blast, bounce and splat
When I wrote it a year or so ago I was keen to just upgrade the graphics from the previous incarnation, Galactians, and boost the […]

The concept of Greed in game design

A concept that always intrigues me in game design is the concept of Greed. That powerful force that is strong enough to pull you away from your chosen path in the game to try and achieve something. You’re effectively taking a chance. You don’t need to pursue this extra “thing” to complete the game or […]

A little side project and some thoughts on touch control in an HTML5 platform game

Spent a little time on a side project this last few days. It’s a pretty simple platform game that involves guiding a hedgehog / porcupine type animal around the screen collecting valuable items and avoiding the bad guys.
When I first came up with the control system I had intended for the game to not involve […]

Some research in to smaller HTML5 arcade game projects

My larger Kyle Comet project is moving along nicely and today I’m enjoying spending a little time researching a couple of smaller side projects.
I have a real love for quirky Japanese arcade games that involve super simple challenges and pretty much demand that you drop another coin in to have just “one more go”.
I’ve taken […]

Using HTML5 games to tell a story

I always wanted to use games to tell a story. Over the years I’ve scribbled down a ton of story ideas that might lend themselves to gaming and never really done much about it.
My current project involves a fourteen year old space hero and his fight to save the planet from an evil scientist / […]

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