I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged […]
Some screenshots from my forthcoming arcade, driving, shooter, explosion-festĀ Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is […]
Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we […]
Further to my previous post about the potential for a zombie / mutant shooter in which the player moves between locations via a pre-rendered sequence, I have knocked up an extremely rough […]
I’ve been working hard to create the visuals for Distant Orbit this last week. I know how much I enjoy looking over other developer’s workstations so I thought I’d capture mine and […]
Distant Orbit screenshot
Creating games using HTML5 and the Canvas isn’t always all about using drawImage(). For the most part it is of course because we want to display our lovingly drawn sprites and environments […]
I’ve been asked to provide some promotional material for my handful of HTML5 games. I don’t actually have anything like this so the challenge of creating them appeals. Especially since I’ve been […]
I love messing around with new ideas. Sometime last year I had the idea of trying to recreate a game that I adored as a youngster; Lucasfilm’s future sports classic Ballblazer. It […]
Happiness is an uninterrupted hour or so in the company of Photoshop, a Wacom pen and a coffee. Today I’ve managed to find some time to put some more work in to […]
I’ve always loved to see colour in games. Back in the hazy days of the video game arcades it was always the colourful cabinets that drew me and for the most part […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key