in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

A selection of screens from my new HTML5 arcade game – Road Rage

I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged vehicles when struck with a missile or gun fire were just too tempting to resist.
I spawn them in the game with random trajectory, […]

Road Rage – HTML5 arcade, driving, explosion-fest shooting game – screenshots

Some screenshots from my forthcoming arcade, driving, shooter, explosion-festĀ Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is all about.
Here is the single sentence that I have guiding me through the game’s design:
So you stole the military’s top secret armoured stealth […]

Sprite creation for mobile web games – some thoughts on colour and composition

Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we simply adapted any work for presentation on the small screen. But occasionally we were given some free reign to create new art. To […]

A rough .gif rendering of the corridor-on-rails concept

Further to my previous post about the potential for a zombie / mutant shooter in which the player moves between locations via a pre-rendered sequence, I have knocked up an extremely rough concept.
Flipping through these frames (320×240) and overlaying a weapon in the lower right corner runs very smoothly on the devices I tested on.
Note: […]

Artwork and development for Distant Orbit

I’ve been working hard to create the visuals for Distant Orbit this last week. I know how much I enjoy looking over other developer’s workstations so I thought I’d capture mine and post them up here.
I’m still undecided on the use of cartoon aliens. I like them but I’m not sure if it’s right for […]

Playing with fillStyle to create some neat game effects and text

Creating games using HTML5 and the Canvas isn’t always all about using drawImage(). For the most part it is of course because we want to display our lovingly drawn sprites and environments but there are plenty of legitimate cases where we might opt for using the primitive drawing methods such as fillRect().
I use fillRect […]

Creating promotional marquees for my games

I’ve been asked to provide some promotional material for my handful of HTML5 games.
I don’t actually have anything like this so the challenge of creating them appeals. Especially since I’ve been spending a lot of time knee-deep in code of late. It’s nice to switch focus to the other side of my brain for a […]

Playing with new and old game concepts

I love messing around with new ideas.
Sometime last year I had the idea of trying to recreate a game that I adored as a youngster; Lucasfilm’s future sports classic Ballblazer.
It actually started to go very well in that I’d successfully managed to manipulate the “scanlines” such that they shifted left and right in proportion to […]

Pixelling the characters in Space Bug Racer

Happiness is an uninterrupted hour or so in the company of Photoshop, a Wacom pen and a coffee. Today I’ve managed to find some time to put some more work in to Space Bug Racer my soon to be finished HTML5 game. I’m enjoying it all so much I thought I’d share the view from […]

Coffee break thoughts on the use of colour in attracting potential gamers

I’ve always loved to see colour in games.
Back in the hazy days of the video game arcades it was always the colourful cabinets that drew me and for the most part the colourful games that took my last coin.
I think this is the key to much of the success in casual gaming.
When we make games […]

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