in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Are slot games becoming overly complicated?

I’ve always had a real soft spot for slot machines. The old ones, the ‘bandits’ as we used to call them when I was a boy.I loved the execution. Drop a coin, pull the lever and see what comes up. It is of course no more than a flip of a coin but it was […]

HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail.
I found something quite interesting. A number of search terms carried the phrase “no download”.
Here’s a brief summary:

free online ipad games no download
mobile games no download
online ipad games no download
free games no downloads
free mobile games no download
free online games for […]

Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]

Article about the perception of HTML5 as a gaming technology on Gamasutra

I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception of HTML5 as a viable medium for mobile gaming.
You can read the full article here:┬áThe public perception of HTML5 and its association with […]

Some (more) thoughts on a football game

It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil are generally the neutrals favourites and have, in years gone by, come to epitomise a free flowing style of football that is both […]

Taking on the app stores – step 1: Google

I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in Google et al. My goal is to have phrases such as “free arcade games” on the first page of results and ideally “above […]

Targets and thinking like a casual mobile gamer

I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar.

The current visitor count stands at around 250,000 a month. I’m happy with that but I want to double it by January 1st 2015. What’s more I […]

Road Rage – New HTML5 arcade game

Road Rage is finally complete.
I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action.
I’m not really in to doing post-mortems on my games but for this one I’d say it’s come out pretty close to how I envisaged it. I […]

Using Google Trends to gauge the popularity of mobile gaming related search terms

Google offers a pretty neat trends service that attempts to illustrate the popularity of search phrases over a given period. I’ve been having a little play.
Here’s a few quick charts using some reasonably obvious mobile gaming related search phrases illustrated over the past 12 months. The use of the word Free is my own assumption […]

A selection of screens from my new HTML5 arcade game – Road Rage

I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged vehicles when struck with a missile or gun fire were just too tempting to resist.
I spawn them in the game with random trajectory, […]

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