I’m thrilled to announce that my latest HTML5 arcade game is nearing completion. The bugs are ironed out and the action is super fast. If you’re a fan of old school SNES […]
We have a number of in-house tools written through a combination of Javascript and PHP. The data from the editors is written to a MySQL database and much of the workflow is handled […]
In our last game, Thundergun, we adopted a purely randomised approach to generating the levels. That is, the alien formations were predefined prior to the game loading but their formations for completely […]
Here’s a handy little tip for anyone wanting to load files via AJAX in their PhoneGap apps that run on iOS courtesy of PhoneGap. Our first attempts at creating games with PhoneGap were […]
My current focus is with the PlayStar Arcade. I’m keen to push it as a platform for playing my HTML5 games. A lot of work has been carried out “under the bonnet” […]
I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it […]
Once upon a time I worked as an artist for a company that developed games for Nintendo’s handheld devices, amongst other things. I remember back then (2001 ish) wondering whether web technologies […]
Having just spent a couple of hours poring over my code for scaling & positioning the game canvas I thought I’d share the experience. Despite having made several HTML5 games over the […]
Prototyping new game ideas is a lot of fun. Thanks to some serious enhancements to my game framework it’s also pretty quick. I enjoy day-dreaming new ideas and recently I was watching […]
I’m using a small amount of dialogue in Distant Orbit to help tell the story. One thing that I wanted to maintain was simplicity when it comes to handing over the text […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key