in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail.
I found something quite interesting. A number of search terms carried the phrase “no download”.
Here’s a brief summary:

free online ipad games no download
mobile games no download
online ipad games no download
free games no downloads
free mobile games no download
free online games for […]

Targets and thinking like a casual mobile gamer

I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar.

The current visitor count stands at around 250,000 a month. I’m happy with that but I want to double it by January 1st 2015. What’s more I […]

Some Friday data from the Playstar arcade

Over the last six months I’ve paid a lot of attention to the visitors statistics generated by my HTML5 game portal. Particularly interesting are the figures for iPad.
The rise in popularity of the iPad as a mobile web gaming device is wonderful news. iPad is an HTML5 game developer’s dream in many respects. Super fast […]

Road Rage development update

In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]

The relationship between visits, ad impressions and clicks

If you’re serious about monetising your mobile web games then you may well have considered placing adverts within them. You may well have also dismissed the idea as pointless based on previous failed attempts at raising any money this way.
Let me try and give you some encouragement to pursue it. I’ll share one or two […]

Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]

HTML5 game portal – monitoring the first month’s statistics

As I strive to build my own HTML5 game portal I am becoming increasingly conscious of the importance of direct traffic.
Over recent years as my games have found their way to different portals and the games on my own web site have been called up from countless sites, I’ve built up a pretty useful link […]

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