in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail.
I found something quite interesting. A number of search terms carried the phrase “no download”.
Here’s a brief summary:

free online ipad games no download
mobile games no download
online ipad games no download
free games no downloads
free mobile games no download
free online games for […]

Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]

Article about the perception of HTML5 as a gaming technology on Gamasutra

I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception of HTML5 as a viable medium for mobile gaming.
You can read the full article here: The public perception of HTML5 and its association with […]

Some (more) thoughts on a football game

It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil are generally the neutrals favourites and have, in years gone by, come to epitomise a free flowing style of football that is both […]

Taking on the app stores – step 1: Google

I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in Google et al. My goal is to have phrases such as “free arcade games” on the first page of results and ideally “above […]

Building your own mobile web gaming portal – the games

I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving your goal of becoming a reasonably sized independent arcade.
It doesn’t take an astro-physicist to calculate that you stand […]

Electromaster – awesome iOS shooter game with single touch controls that work

A game that I’ve enjoyed a huge amount of late is Electromaster. It carries that irresistable blend of retro, arcade action and compelling gameplay.
  
The premise is simple. You control your electro zapping character as she walks around the screen and press and hold the screen to charge the weapon. When you release the weapon fires […]

Some thoughts on a context based HTML5 platform adventure

I’ve been toying with the idea of an arcade game in which the player controls a character that must escape from a dark and creepy tower. In fact being extremely inventive with my naming I’m calling the game The Dark Tower !
The premise is simple; your character is stood on the uppermost platform of a […]

An introduction to designing mobile arcade games

Before I start to present some thumbnail views of potential mobile game designs I just want to recap a few thoughts on the control system and a rough structure for the design of each game.
So much in designing games for mobile (be it an app or a mobile web game) is dictated by the control […]

Talking about HTML5 games and cool game designs

I love sketching out game ideas. The thrill of designing a spaceship or game character and trying to figure out what monsters and challenges lie ahead has never left me.
Right back when I was a young teenager in the early 1980s I got a buzz out of watching a TV show or film and dreaming […]

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