in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Designing the probe sprites and AT-AT walkers in Photoshop

I think it’s interesting sometimes to see how people work.
Last night I spent an hour or so redesigning the probe from Hoth Strike to fit in to my HTML5 version of the game -┬áRebel Rescue. I’m using a full screen gradient that contains a fair amount of orange / yellow so I wanted to enhance [...]

Wake Wood and the Hammer revival

When I was younger I adored horror movies. To a certain degree I still do although over time I’ve become less interested in the kind of show-me-show-me-show-me style of horror that studios spit out these days. Think Saw or Hostel and you’re on the right lines.
Those films have their audiences I know but they’re not [...]

A creative life

I think the first time I ever realised that real life wasn’t really all that good was around the late 1970s. As a 7 year old boy in 1977 Star Wars came at just the right time. By then I was already spending much more than 50% of my time in my own carefully crafted [...]

Thoughts on a home-made ghostly movie

I am somewhat pre-occupied with the idea of shooting my own film. I have been for a while if I’m honest. Thing is, as much as I have ideas for a cool plot and visual style I have no clue whatsoever how to shoot a film. Even the basics are a mystery to me – [...]

Dracula 1979 – the awful transformation of Mina

 
The scene with Mina in the mines from Dracula 1979 on YouTube.
As a young boy watching the 1979 version of Dracula with Frank Langella, Laurence Olivier, Trevor Eve, Jan Francis and Donald Pleasance to name but a few I was horrified at the transformation of Mina. The effects of becoming a Vampire were so visual, [...]

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