in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]

The importance of quickly proving a game concept with JavaScript

I have what I’m sure is probably considered a primitive style of coding JavaScript.┬áIt’s never really evolved in to anything that a purist would adopt over the years. To be frank it doesn’t concern me. What’s most important to me is that I understand my code and more importantly perhaps; it works.
The benefits of knowing […]

Some research in to smaller HTML5 arcade game projects

My larger Kyle Comet project is moving along nicely and today I’m enjoying spending a little time researching a couple of smaller side projects.
I have a real love for quirky Japanese arcade games that involve super simple challenges and pretty much demand that you drop another coin in to have just “one more go”.
I’ve taken […]

Castle Quest renamed to Dungeon Adventure

Castle Quest renamed to Dungeon Adventure. Received an email from the creator of a browser based game with the same name. I wouldn’t normally have bothered but his game was quite established and by the looks of it he’s working on the game full time, so it seemed fair to me. […]

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