in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Road Rage development update

In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design.
I’m a designer who likes to have the core stuff ironed out long before I get my hands dirty with code and graphics. […]

The importance of quickly proving a game concept with JavaScript

I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it doesn’t concern me. What’s most important to me is that I understand my code and more importantly perhaps; it works.
The benefits of knowing […]

Balancing the action and using a classic for inspiration

Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite useful in the stressful run up to Christmas.
Yet despite this I now find myself in that unavoidable “crunch” mode on two projects. I […]

Road Rage – HTML5 arcade, driving, explosion-fest shooting game – screenshots

Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is all about.
Here is the single sentence that I have guiding me through the game’s design:
So you stole the military’s top secret armoured stealth […]

Jumpin’ Jasper – HTML5 SNES style platform game – development update

A considerable amount of work has gone in to Jumpin’ Jasper this last few days. I’m thrilled by the results of some intense pixelling. As always it’s the colour choices that end up defining the game and I think I got this one just right. Time will tell of course but I’m pretty sure this […]

Jumpin’ Jasper – a new HTML5 platform game in development

I’ve been working hard on my new HTML5 platform game recently and have had a huge amount of fun creating sprites and some interesting monster AI. It was always my intention to use the game as a vehicle for another new character and I’m pleased to present to you my lovable baby squirrel Jasper :)

I […]

HTML5 platform game – progress update

Development on my platform game project is coming along nicely now. It’s always nice to break the back of the game’s “engine” and then settle down to tweaks and minor mods. For the most part just now I’m playing with numbers to get the best “feel” for the game.

For example – initially I had the […]

New HTML5 game for Christmas – Rocket Santa

I’ve enjoyed playing with my game framework this past week or two since releasing Crossfire. A few bug fixes and tweaks and I’m once again in a pretty good position for making new and original games in a timely fashion.
Something I’ve always wanted to produce is a Christmas game. Something with snow, Christmas trees, pressies, […]

Artwork and development for Distant Orbit

I’ve been working hard to create the visuals for Distant Orbit this last week. I know how much I enjoy looking over other developer’s workstations so I thought I’d capture mine and post them up here.
I’m still undecided on the use of cartoon aliens. I like them but I’m not sure if it’s right for […]

Distant Orbit – some new screenshots

I’m still working on the art for this game but sometimes when I make a breakthrough with something I like to share it :)
Today’s breakthrough is the neat haze effect over the horizon that gives me some depth. Better still thanks to a bit of reshuffling of the draw order I can sit the distant […]

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