I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception of HTML5 as a viable medium for mobile gaming.
You can read the full article here: The public perception of HTML5 and its association with […]
Once upon a time I worked as an artist for a company that developed games for Nintendo’s handheld devices, amongst other things. I remember back then (2001 ish) wondering whether web technologies would/could ever produce the kind of environment suitable for good quality gaming. I suppose looking back then it must have seemed ludicrous that […]
Since establishing Space Monster Games Ltd I’ve been thinking more and more about the life of a full time game developer. Especially since I am moving further toward it and have seen one or two fellow devs taking the plunge in recent months.
I guess for so many people it must seem perfectly possible yet horribly […]
The conversation about HTML5 gaming is changing all the time.
In just 12 short months we’ve gone from starting conversations with “hey, what’s this cool new tech / standard I can make games with ?” to “hey, I can make some money here,” and “hey, look at all these amazing tools I get to play with.”
As I’ve recently blogged I am convinced that 2012 will be an enormous year for HTML5 gaming on mobile phones.
So much so that I am staking a fair bit on it. Not least the creation of my own game development studio.
But like every startup I need to do my homework and right now there are […]
As an HTML5 game designer I am always optimistic about the future of gaming in the open web. I love this Canvas technology ( which is pretty much the largest aspect of HTML5 that I use ) and I love the process of crafting games to exploit this burgeoning technology.
2011 has been a great year.