in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Targets and thinking like a casual mobile gamer

I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar.

The current visitor count stands at around 250,000 a month. I’m happy with that but I want to double it by January 1st 2015. What’s more I […]

Analysing the Playstar Arcade – Gingerbread (Android v2.3.6) visits

As the month draws to a close I’m enjoying poring over the visitor statistics collected through my Playstar arcade courtesy of Google’s Analytics.
The figures are interesting in terms of growth but a little depressing when I see that under closer inspection there’s a significant percentage of traffic who don’t get the full experience.
Take a look […]

Some Friday data from the Playstar arcade

Over the last six months I’ve paid a lot of attention to the visitors statistics generated by my HTML5 game portal. Particularly interesting are the figures for iPad.
The rise in popularity of the iPad as a mobile web gaming device is wonderful news. iPad is an HTML5 game developer’s dream in many respects. Super fast […]

HTML5 game portal – monitoring the first month’s statistics

As I strive to build my own HTML5 game portal I am becoming increasingly conscious of the importance of direct traffic.
Over recent years as my games have found their way to different portals and the games on my own web site have been called up from countless sites, I’ve built up a pretty useful link […]

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