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html5 game – in search of Space Monsters

Zombie game – a quick thumbnail sketch and some more thoughts

I hope that this hasty thumbnail sketch does justice to my current thinking for a mutant/zombie survival game.
Essentially I want yet another excuse to fill the screen with cannon fodder. Our hero sits central protected by fragile barriers and the monsters advance toward him (or her) from all angles.

zombie-blueprint

Some zombies drop goodies and bonus items but most don’t.

Using the touchMove controls I want the player’s character to swing through 360 degrees. The moment the finger touches the screen the hero opens fire. Toying with the idea of a crosshair just now. This may or may not negate the requirement for on-screen bullets. I’ll implement them both and see which feels right.

To draw the monsters in the correct order I’ll run through their y-position and draw in order from low to high. This of course includes our hero and his barriers as well as all bonus items.

Finally (at least for this round of thinking) I’ll preserve the central floor area for a muzzle flash effect.

HTML5 game identity crisis

I have this game that I’m dying to make in to something more than just bloody Space Invaders on a grid. I think I must have been a bit lazy and just fell back in to my default “ooh, create a shooting game” mode.
I initially wanted to launch missiles that careered off down the grid and hit objects in the distance – something like a submarine torpedo style game with battleships crossing the screen. But I don’t know I just found it to be a bit dull.

Perhaps there is a game in there somewhere but for the life of me I cannot identify it.

If any game designers out there can suggest a neat idea for how to use a horizantal shifting grid then please let me know. The only thing I’ll add is that I want to be able to shoot stuff :-)

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