I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception of HTML5 as a viable medium for mobile gaming.
You can read the full article here: The public perception of HTML5 and its association with games
It has long been my intention to pull all my web work under one web site. When I started Space Monsters I simply wanted somewhere to write up my day to day thoughts on “stuff”. The more I get used to having this blog the more I consider it to be my main web site.
I’ve enjoyed blogging about my HTML5 game development and look forward to continuing it on here. I will keep the original blog online since it contains a ton of stuff I just don’t want to duplicate. I like the WordPress interface so this site is built using the WordPress software as opposed to the hosted solution. The benefits of having more flexibility and the added ability to actually generate some revenue from it (one day) far outweigh the simple convenience of having someone else host all your work.
So the first thing I’ve done is to move a few of my mobile HTML5 based games over to Space Monsters.
They are HyperGunner, Spy Chase and the first one I made, Wizard Wars.
HyperGunner and Wizard Wars are playable with the keyboard arrow keys and Z or Ctrl to fire where relevant. All three use the mouse of touchscreen on relevant mobile devices.
So welcome to my new home. I hope you enjoy my prattling and thoughts on “stuff”. :)