in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail.
I found something quite interesting. A number of search terms carried the phrase “no download”.
Here’s a brief summary:

free online ipad games no download
mobile games no download
online ipad games no download
free games no downloads
free mobile games no download
free online games for […]

Playing with fillStyle to create some neat game effects and text

Creating games using HTML5 and the Canvas isn’t always all about using drawImage(). For the most part it is of course because we want to display our lovingly drawn sprites and environments but there are plenty of legitimate cases where we might opt for using the primitive drawing methods such as fillRect().
I use fillRect […]

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