in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Playing with a Star Wars arcade game idea, again

I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad.
The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least […]

HTML5 as a search term – we’re almost there

I recently started poring over the search terms to the Playstar Arcade in some more detail.
I found something quite interesting. A number of search terms carried the phrase “no download”.
Here’s a brief summary:

free online ipad games no download
mobile games no download
online ipad games no download
free games no downloads
free mobile games no download
free online games for […]

Analysing the Playstar Arcade – Gingerbread (Android v2.3.6) visits

As the month draws to a close I’m enjoying poring over the visitor statistics collected through my Playstar arcade courtesy of Google’s Analytics.
The figures are interesting in terms of growth but a little depressing when I see that under closer inspection there’s a significant percentage of traffic who don’t get the full experience.
Take a look […]

List of iPad shoot em ups

I have a small collection of shoot em ups on iPad. I have to say they’re all fantastic but a couple really stand out. Phoenix and Icarus-X in particular are a real thrill to play. Don Pachi is always excellent. Not all titles are specific to iPad but all play well on the larger screen.
I’d […]

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