in search of Space Monsters

exploring arcade game design with HTML5 and JavaScript

Continuing to target the arcade gaming niche with my HTML5 games

Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]

HTML5 game framework, web audio and a new (old) game

I’ve spent a good amount of time lately working on my HTML5 game framework. It’s starting to pay dividends.
I think the thing I am most thrilled about is the support for Web Audio. Thanks to a bunch of great sites and their articles getting up to speed with producing sounds for the games has been […]

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