Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” sprites and the control of an on-screen character / spaceship / vehicle of some kind. Ideally I’d also throw in bombs, lasers and […]
I’ve spent a good amount of time lately working on my HTML5 game framework. It’s starting to pay dividends.
I think the thing I am most thrilled about is the support for Web Audio. Thanks to a bunch of great sites and their articles getting up to speed with producing sounds for the games has been […]