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shooter – in search of Space Monsters

A rough .gif rendering of the corridor-on-rails concept

Further to my previous post about the potential for a zombie / mutant shooter in which the player moves between locations via a pre-rendered sequence, I have knocked up an extremely rough concept.

Flipping through these frames (320×240) and overlaying a weapon in the lower right corner runs very smoothly on the devices I tested on.
Note: I drew that bio-weapon for a ditched Gameboy Advance project about 12 years ago! I’ve been dying to use it ever since :)

corridor-conceptThe execution needs some tweaking but I think it’s on the right lines just now. I’d like to render some decoration on the walls and ideally texture the walls.
What would follow then is a case of sitting down to figure out every situation and therefore every frame to render.

 

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