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wii u – in search of Space Monsters

Space Monster Games wins Wii U Developer status

It’s about time I used my blog to champion the exciting developments I experience in what has to be my most incredible year as an HTML5 game developer. So it is with great pride that I announce my acceptance in to the Wii U developer community.

Ever since I learned that Nintendo were keen to embrace the HTML5 game development community I’ve been excited for the potential of creating games for the console.

It’s the touch screen controller that I am naturally targetting with its 854×480 screen resolution.
A quick bit of maths tells me that my game Rebel Rescue (the Star Wars inspired side-scrolling shoot ’em up set on the planet Hoth) should be a good fit.

That game runs at 480×270 in landscape on mobile devices. The game should scale reasonably well with some tweaks to assets.


After receiving an email from Nintendo of America with the rather exciting line:

“Congratulations! We are pleased to advise you that we are authorizing Space Monster Games Ltd for Wii U software development.”

…I signed up for a WarioWorld account.
This is Nintendo’s developer community. From there I hope to gleen just how to hook in to the console’s controls and special features via our good friend JavaScript.

Nintendo clearly has its sights on the indie community and is no doubt hoping to create an eco-system in which games powered by HTML5 and related technologies can be enjoyed by everyone.
Right now I have no idea how such an endeavour could be monetised, if at all. But I am thrilled to be in a position to explore it.

A quick look at the potential for HTML5 gaming on Nintendo’s Wii U

Once upon a time I worked as an artist for a company that developed games for Nintendo’s handheld devices, amongst other things. I remember back then (2001 ish) wondering whether web technologies would/could ever produce the kind of environment suitable for good quality gaming. I suppose looking back then it must have seemed ludicrous that you could pull up a web browser and play a pretty performant arcade game with fluid animation and full audio support. We certainly wouldn’t have imagined such an experience being available on the consoles we were developing for – Gameboy, Gameboy Advance. Not even the next-gen stuff of the day – PS2, Xbox (1st generation).

Desert Rescue HTML5 game on Wii U

Desert Rescue HTML5 game on Wii U

So it’s with some interest that I continue to read about the level of JavaScript support within Nintendo’s Wii U:

Nintendo itself is clearly keen to push the capabilities of its browser out to the indie community. What’s more with a considerably lower barrier to entry than traditional console development, it’d be great to think that Nintendo could pave the way for bedroom programmers the world over to find a new route to market.

Quite how Nintendo would control this potential demand from developers is another question but it’s certainly encouraging to see that there is once again huge potential for carving out a livelihood for yourself from the comfort of your own home.

A cool looking retro-styled game called CrossCode appears to be in consideration for publishing on Nintendo platforms.
You can play a sample of the game here: http://www.cross-code.com/en/play

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