I’ve been working hard on my new HTML5 platform game recently and have had a huge amount of fun creating sprites and some interesting monster AI. It was always my intention to use the game as a vehicle for another new character and I’m pleased to present to you my lovable baby squirrel Jasper :)
I think I’ll probably call his first game Jumpin’ Jasper since that’s pretty much what he spends most of his time doing. The title frame above is my current placeholder being used in the development.
I thought it may be interesting to share my design document. It contains a single sentence:
Cute, cartoony and full of bounce !
It does make me smile when I read that back. To hell with lengthy discussions on what goes where in a level or how a monster should behave. That stuff happens organically for me as I code and test. I think as a designer I just know when something feels right and I can only achieve that by repeatedly playing the game and tweaking the code.
There’s still a ton of work to do with the art. I envisaged some nicely detailed backdrops to each level so the blue gradient won’t be quite so stark. I’m currently aiming to use a kind of Lego approach so that I can create elements and re-assemble them to create some varying background images. It will be very much a fantasy setting.
The game is currently all about jumping around the platforms, riding moving platforms, avoiding spikes and monsters (including the pesky wasp and wasp sting!), bursting bonus ballons and collecting bonuses and hazelnuts. I’ve tried really hard to keep the game moving. I didn’t want the player scratching their head trying to decipher what to do next. I think it works. I’m also very pleased with the powerups available. I think they’re fun. Especially the power boots!
Hoping to finish the game in the next couple of weeks.