Over the last six months I’ve paid a lot of attention to the visitors statistics generated by my HTML5 game portal. Particularly interesting are the figures for iPad.
The rise in popularity of the iPad as a mobile web gaming device is wonderful news. iPad is an HTML5 game developer’s dream in many respects. Super fast performance and a beautiful display. I have in the past had issues with the way that my spritesheets were rendered on iPad. Specifically pixels from neighbouring frames glitching intermittently in the animation loop. The same code on other iOS devices didn’t present the same anomaly. On later models this is fixed.
iPad is not the leading device to visit the arcade. That honour (of the identifiable devices in Google Analytics) goes to Samsung’s Galaxy Y handset. By contrast a fairly terrible device to develop for.
Here are the figures for iPad traffic.
Month (2013) | % of portal traffic | # iPad visits |
---|---|---|
July | 1.82% | 4,031 |
August | 1.8% | 4,492 |
September | 4.1% | 9,062 |
October | 4.3% | 11,985 |
November | 7.56% | 25,539 |
December | 11.48% | 48,885 |
Christmas certainly helps. I imagine that iPads have been a popular gift globally. As you can see the holiday season also presents a significant increase in traffic.
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