Friday is a cool day. We put Sublime Text to one side and break out the pen and paper to craft some concepts. Here’s a couple.
We have a number of in-house tools written through a combination of Javascript and PHP. The data from the editors is written to a MySQL database and much of the workflow is handled […]
In our last game, Thundergun, we adopted a purely randomised approach to generating the levels. That is, the alien formations were predefined prior to the game loading but their formations for completely […]
It’s always easier to make decisions when you’re armed with data. This morning we pulled down some stats from Apple’s reporting site to pore over the numbers. (We don’t currently publish to Google Play, […]
We’re huge fans of the golden days of Atari. The box art was a huge inspiration and that wonderful feeling of being transported away from real life is something that we’re keen to […]
Capcom’s 1942 is a game we’ve always played and enjoyed. In a brief meeting where we review future projects we voted unanimously to give it a revamp. Here’s some screens from early […]
Here’s a handy little tip for anyone wanting to load files via AJAX in their PhoneGap apps that run on iOS courtesy of PhoneGap. Our first attempts at creating games with PhoneGap were […]
Well it’s been a long, long time since we updated our blog. So it’s a real thrill to be able to announce that we’ve been working hard on making some new arcade games. […]
I’m not updating this blog often enough so I thought I’d just share some thoughts on a new game idea. The game is a straight forward arcade game though for me it’s […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key