In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s […]
Google offers a pretty neat trends service that attempts to illustrate the popularity of search phrases over a given period. I’ve been having a little play. Here’s a few quick charts using […]
I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged […]
I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it […]
Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite […]
If you’re serious about monetising your mobile web games then you may well have considered placing adverts within them. You may well have also dismissed the idea as pointless based on previous […]
I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a […]
I installed the Camtasia Studio over the weekend and captured a few short videos of my development projects. I couldn’t resist sharing the video for Road Rage as it captures everything I ever […]
Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is […]
As I strive to build my own HTML5 game portal I am becoming increasingly conscious of the importance of direct traffic. Over recent years as my games have found their way to […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key