I currently have a number of small side projects which are for all intents and purposes simple design tests. My current focus is with establishing new, reliable and aesthetically satisfying ways to […]
I’ve been thinking a lot about some casual game ideas just lately. In my notebook under future reference / potential game ideas I have so many things jotted down. Games such as: […]
I’m looking at producing a football (soccer) game for my next project. Looking around at the world of football in computer games is a pretty interesting exercise. Thanks to sites like YouTube […]
My current project, the C64 shooter inspired Crossfire, is nearing completion. All features are in place and the code is pretty stable just now.  I’m hoping to finish testing in the next […]
Just a quick update as work on Crossfire (previously Stargun) is moving at pace just now. I’m very keen to use the project as an exercise in broadening the featureset of my […]
I’ve spent the last two days wrapped up in game development and it’s produced some fantastic results. I set out initially to further refine my code base for making arcade games. What […]
It struck me whilst developing Distant Orbit that the game was crying out for a more persistent challenge – for want of a better phrase. I wanted people to be able to […]
Almost as if to underline my previous post about designing games around a loose brief I now find myself in the unusual position of having a far bigger game on my hands […]
I’ve tried so many different ways to create what you might call a templated approach to designing arcade games. In some cases it’s worked. In others it simply hasn’t. To a certain […]
Spending 2 months on a game is not what I had in mind when, in January, I started to plan for the next 12 months. I have spent the last year refining […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key