If you were a kid in the late 1970s and early 1980s you’ll no doubt remember the wonderyears of the videogame arcades. The thrills of the new technology that provided hours of fun […]
In our last game, Thundergun, we adopted a purely randomised approach to generating the levels. That is, the alien formations were predefined prior to the game loading but their formations for completely […]
It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil […]
My current focus is with the PlayStar Arcade. I’m keen to push it as a platform for playing my HTML5 games. A lot of work has been carried out “under the bonnet” […]
I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it […]
Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite […]
I think that it probably goes without saying  that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a […]
I’ve been playing around with a few of my older games lately. Galactians 2 in particular has spent a good amount of time on the ramps. Swoop, dodge, blast, bounce and splat […]
A concept that always intrigues me in game design is the concept of Greed. That powerful force that is strong enough to pull you away from your chosen path in the game […]
Spent a little time on a side project this last few days. It’s a pretty simple platform game that involves guiding a hedgehog / porcupine type animal around the screen collecting valuable […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key