I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in […]
I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar. The current visitor […]
Road Rage is finally complete. I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action. I’m not […]
Google offers a pretty neat trends service that attempts to illustrate the popularity of search phrases over a given period. I’ve been having a little play. Here’s a few quick charts using […]
I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged […]
I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it […]
Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite […]
If you’re serious about monetising your mobile web games then you may well have considered placing adverts within them. You may well have also dismissed the idea as pointless based on previous […]
I installed the Camtasia Studio over the weekend and captured a few short videos of my development projects. I couldn’t resist sharing the video for Road Rage as it captures everything I ever […]
Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key