I always wanted to operate my own virtual video game arcade. A place where I could focus on building arcade games for people to enjoy and compete with their friends. I remember […]
I am currently in the process of updating and modernising my catalogue of games. The main reason being that they run with out-dated setTimeout() functionality when we have better options available to […]
A considerable amount of work has gone in to Jumpin’ Jasper this last few days. I’m thrilled by the results of some intense pixelling. As always it’s the colour choices that end […]
I’ve been working hard on my new HTML5 platform game recently and have had a huge amount of fun creating sprites and some interesting monster AI. It was always my intention to […]
Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we […]
My larger Kyle Comet project is moving along nicely and today I’m enjoying spending a little time researching a couple of smaller side projects. I have a real love for quirky Japanese […]
I always wanted to use games to tell a story. Over the years I’ve scribbled down a ton of story ideas that might lend themselves to gaming and never really done much […]
Every once in a while a new game emerges that I think is worthy of a closer look. Recently I downloaded Pik Pok’s Giant Boulder of Death (GBoD). As with one of […]
Further to my previous post about the potential for a zombie / mutant shooter in which the player moves between locations via a pre-rendered sequence, I have knocked up an extremely rough […]
I’m mid way through the design of a zombie game just now where the hero is surrounded by advancing hordes of the undead armed only with a shotgun. I’d pretty much settled […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key