I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception […]
It’s World Cup year. As a football lover I love the world cup finals. This year we are in Brazil, the home of traditionally the most exciting team in the world. Brazil […]
I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in […]
I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar. The current visitor […]
Road Rage is finally complete. I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action. I’m not […]
As the month draws to a close I’m enjoying poring over the visitor statistics collected through my Playstar arcade courtesy of Google’s Analytics. The figures are interesting in terms of growth but […]
Over the last six months I’ve paid a lot of attention to the visitors statistics generated by my HTML5 game portal. Particularly interesting are the figures for iPad. The rise in popularity […]
My current focus is with the PlayStar Arcade. I’m keen to push it as a platform for playing my HTML5 games. A lot of work has been carried out “under the bonnet” […]
In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s […]
Google offers a pretty neat trends service that attempts to illustrate the popularity of search phrases over a given period. I’ve been having a little play. Here’s a few quick charts using […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key