I’m thrilled to announce that my latest HTML5 arcade game is nearing completion. The bugs are ironed out and the action is super fast. If you’re a fan of old school SNES […]
In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s […]
I have what I’m sure is probably considered a primitive style of coding JavaScript. It’s never really evolved in to anything that a purist would adopt over the years. To be frank it […]
Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite […]
Some screenshots from my forthcoming arcade, driving, shooter, explosion-fest Road Rage. There’s some obvious rendering glitches and tiling to address but hopefully you can still get a feel for what the game is […]
A considerable amount of work has gone in to Jumpin’ Jasper this last few days. I’m thrilled by the results of some intense pixelling. As always it’s the colour choices that end […]
I’ve been working hard on my new HTML5 platform game recently and have had a huge amount of fun creating sprites and some interesting monster AI. It was always my intention to […]
Development on my platform game project is coming along nicely now. It’s always nice to break the back of the game’s “engine” and then settle down to tweaks and minor mods. For […]
I’ve enjoyed playing with my game framework this past week or two since releasing Crossfire. A few bug fixes and tweaks and I’m once again in a pretty good position for making […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key