I intend to complete this game very soon. I confess I’ve got a little carried away adding some special effects with sprites. The shards of metal that fly away from the damaged […]
Designing HTML5 arcade games with JavaScript has become something of a theraputic exercise. The combined thrills of pixelling, coding and designing the various elements of the action are proving to be quite […]
Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we […]
Jet Boy (or Super Jet Boy to give it its full title) is a game about a boy with a rocket pack who embarks on an adventure to recover some mystical golden […]
Just a quick update as work on Crossfire (previously Stargun) is moving at pace just now. I’m very keen to use the project as an exercise in broadening the featureset of my […]
I’ve been working hard to create the visuals for Distant Orbit this last week. I know how much I enjoy looking over other developer’s workstations so I thought I’d capture mine and […]
Distant Orbit screenshot
Creating games using HTML5 and the Canvas isn’t always all about using drawImage(). For the most part it is of course because we want to display our lovingly drawn sprites and environments […]
My HTML5 take on Activision’s classic River Raid is almost complete and it’s been a huge amount of fun. The beauty of the original game was, for me at least, in it’s […]
I thought it might be worth briefly sharing my approach to handling grid movement. It’s by no means finalised but just now is giving some very satisfactory results. In every game that […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key