It’s always easier to make decisions when you’re armed with data. This morning we pulled down some stats from Apple’s reporting site to pore over the numbers. (We don’t currently publish to Google Play, […]
I recently posted an article on Gamasutra about the association with HTML5 and gaming. I go in to a little detail about how we as HTML5 game developers can improve the perception […]
Once upon a time I worked as an artist for a company that developed games for Nintendo’s handheld devices, amongst other things. I remember back then (2001 ish) wondering whether web technologies […]
Since establishing Space Monster Games Ltd I’ve been thinking more and more about the life of a full time game developer. Especially since I am moving further toward it and have seen […]
The conversation about HTML5 gaming is changing all the time. In just 12 short months we’ve gone from starting conversations with “hey, what’s this cool new tech / standard I can make […]
As I’ve recently blogged I am convinced that 2012 will be an enormous year for HTML5 gaming on mobile phones. So much so that I am staking a fair bit on it. […]
As an HTML5 game designer I am always optimistic about the future of gaming in the open web. I love this Canvas technology ( which is pretty much the largest aspect of […]
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