In our last game, Thundergun, we adopted a purely randomised approach to generating the levels. That is, the alien formations were predefined prior to the game loading but their formations for completely […]
It’s always easier to make decisions when you’re armed with data. This morning we pulled down some stats from Apple’s reporting site to pore over the numbers. (We don’t currently publish to Google Play, […]
We’re huge fans of the golden days of Atari. The box art was a huge inspiration and that wonderful feeling of being transported away from real life is something that we’re keen to […]
Capcom’s 1942 is a game we’ve always played and enjoyed. In a brief meeting where we review future projects we voted unanimously to give it a revamp. Here’s some screens from early […]
Well it’s been a long, long time since we updated our blog. So it’s a real thrill to be able to announce that we’ve been working hard on making some new arcade games. […]
I’m not updating this blog often enough so I thought I’d just share some thoughts on a new game idea. The game is a straight forward arcade game though for me it’s […]
Ever since my first foray in to browser gaming I’ve stuck to my goal of creating the kind of games that I enjoyed in my youth. Generally speaking this means classic “pixelled” […]
I’m on something of a mission to have my HTML5 arcade visible to the search engines. Naturally I’ve a number of keywords and phrases that I want to have positioned favourably in […]
Road Rage is finally complete. I put a lot of work in to this one in terms of balancing the action versus rewarding the player with plenty of on-screen action. I’m not […]
In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s […]
Photo of Atari VCS console and pre-order information
Playstar graphic
Minecraft Global CD Key