Back in my day as a Gameboy Advance artist we used to have some key rules for asset creation. Generally much of the design was handled externally via the client and we […]
I’ve been toying with the idea of an arcade game in which the player controls a character that must escape from a dark and creepy tower. In fact being extremely inventive with […]
My latest project – the Commodore 64 inspired Crossfire – is complete. I used the project to refine my HTML5 game framework and to also try out some new functionality. I’m thrilled […]
My current project, the C64 shooter inspired Crossfire, is nearing completion. All features are in place and the code is pretty stable just now. I’m hoping to finish testing in the next […]
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